/*
* Copyright (C) 1997-2001 Id Software, Inc.
* 
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
* 
* See the GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*  
*/

// Created on 13.11.2003 by RST.
// $Id: M_Tank.java,v 1.4 2005/11/20 22:18:33 salomo Exp $
using System;
using Defines = Suake2.UI.Defines;
using Suake2.UI.game;
using EntDieAdapter = Suake2.UI.game.EntDieAdapter;
using EntInteractAdapter = Suake2.UI.game.EntInteractAdapter;
using EntPainAdapter = Suake2.UI.game.EntPainAdapter;
using EntThinkAdapter = Suake2.UI.game.EntThinkAdapter;
using GameAI = Suake2.UI.game.GameAI;
using GameBase = Suake2.UI.game.GameBase;
using GameUtil = Suake2.UI.game.GameUtil;
using Monster = Suake2.UI.game.Monster;
using edict_t = Suake2.UI.game.edict_t;
using mframe_t = Suake2.UI.game.mframe_t;
using mmove_t = Suake2.UI.game.mmove_t;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game.monsters
{
	
	public class M_Tank
	{
		public M_Tank()
		{
			InitBlock();
		}
		public class AnonymousClassEntInteractAdapter:EntInteractAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_sight";
				}
				
			}
			public override bool interact(edict_t self, edict_t other)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Tank.sound_sight, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_footstep";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_BODY, jake2.game.monsters.M_Tank.sound_step, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter1:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_thud";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_BODY, jake2.game.monsters.M_Tank.sound_thud, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter2:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_windup";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Tank.sound_windup, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter3:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_idle";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Tank.sound_idle, 1, Defines.ATTN_IDLE, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter4:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_stand";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_stand;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter5:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_run";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (self.enemy != null && self.enemy.client != null)
					self.monsterinfo.aiflags |= Defines.AI_BRUTAL;
				else
					self.monsterinfo.aiflags &= ~ Defines.AI_BRUTAL;
				
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_stand;
					return true;
				}
				
				if (self.monsterinfo.currentmove == jake2.game.monsters.M_Tank.tank_move_walk || self.monsterinfo.currentmove == jake2.game.monsters.M_Tank.tank_move_start_run)
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_run;
				}
				else
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_start_run;
				}
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter6:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_walk";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_walk;
				return true;
			}
		}
		public class AnonymousClassEntPainAdapter:EntPainAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_pain";
				}
				
			}
			public override void  pain(edict_t self, edict_t other, float kick, int damage)
			{
				if (self.health < (self.max_health / 2))
					self.s.skinnum |= 1;
				
				if (damage <= 10)
					return ;
				
				if (GameBase.level.time < self.pain_debounce_time)
					return ;
				
				if (damage <= 30)
					if (Lib.random() > 0.2)
						return ;
				
				// If hard or nightmare, don't go into pain while attacking
				if (GameBase.skill.value_Renamed >= 2)
				{
					if ((self.s.frame >= jake2.game.monsters.M_Tank.FRAME_attak301) && (self.s.frame <= jake2.game.monsters.M_Tank.FRAME_attak330))
						return ;
					if ((self.s.frame >= jake2.game.monsters.M_Tank.FRAME_attak101) && (self.s.frame <= jake2.game.monsters.M_Tank.FRAME_attak116))
						return ;
				}
				
				self.pain_debounce_time = GameBase.level.time + 3;
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Tank.sound_pain, 1, Defines.ATTN_NORM, 0);
				
				if (GameBase.skill.value_Renamed == 3)
					return ; // no pain anims in nightmare
				
				if (damage <= 30)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_pain1;
				else if (damage <= 60)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_pain2;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_pain3;
			}
		}
		public class AnonymousClassEntThinkAdapter7:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "TankBlaster";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				float[] start = new float[]{0, 0, 0};
				float[] end = new float[]{0, 0, 0};
				float[] dir = new float[]{0, 0, 0};
				int flash_number;
				
				if (self.s.frame == jake2.game.monsters.M_Tank.FRAME_attak110)
					flash_number = Defines.MZ2_TANK_BLASTER_1;
				else if (self.s.frame == jake2.game.monsters.M_Tank.FRAME_attak113)
					flash_number = Defines.MZ2_TANK_BLASTER_2;
				// (self.s.frame == FRAME_attak116)
				else
					flash_number = Defines.MZ2_TANK_BLASTER_3;
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[flash_number], forward, right, start);
				
				Math3D.VectorCopy(self.enemy.s.origin, end);
				end[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(end, start, dir);
				
				Monster.monster_fire_blaster(self, start, dir, 30, 800, flash_number, Defines.EF_BLASTER);
				
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter8:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "TankStrike";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Tank.sound_strike, 1, Defines.ATTN_NORM, 0);
				
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter9:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "TankRocket";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				float[] start = new float[]{0, 0, 0};
				float[] dir = new float[]{0, 0, 0};
				float[] vec = new float[]{0, 0, 0};
				int flash_number;
				
				if (self.s.frame == jake2.game.monsters.M_Tank.FRAME_attak324)
					flash_number = Defines.MZ2_TANK_ROCKET_1;
				else if (self.s.frame == jake2.game.monsters.M_Tank.FRAME_attak327)
					flash_number = Defines.MZ2_TANK_ROCKET_2;
				// (self.s.frame == FRAME_attak330)
				else
					flash_number = Defines.MZ2_TANK_ROCKET_3;
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[flash_number], forward, right, start);
				
				Math3D.VectorCopy(self.enemy.s.origin, vec);
				vec[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(vec, start, dir);
				Math3D.VectorNormalize(dir);
				
				Monster.monster_fire_rocket(self, start, dir, 50, 550, flash_number);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter10:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "TankMachineGun";
				}
				
			}
			public override bool think(edict_t self)
			{
				
				float[] dir = new float[]{0, 0, 0};
				float[] vec = new float[]{0, 0, 0};
				float[] start = new float[]{0, 0, 0};
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				int flash_number;
				
				flash_number = Defines.MZ2_TANK_MACHINEGUN_1 + (self.s.frame - jake2.game.monsters.M_Tank.FRAME_attak406);
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[flash_number], forward, right, start);
				
				if (self.enemy != null)
				{
					Math3D.VectorCopy(self.enemy.s.origin, vec);
					vec[2] += self.enemy.viewheight;
					Math3D.VectorSubtract(vec, start, vec);
					Math3D.vectoangles(vec, vec);
					dir[0] = vec[0];
				}
				else
				{
					dir[0] = 0;
				}
				if (self.s.frame <= jake2.game.monsters.M_Tank.FRAME_attak415)
					dir[1] = self.s.angles[1] - 8 * (self.s.frame - jake2.game.monsters.M_Tank.FRAME_attak411);
				else
					dir[1] = self.s.angles[1] + 8 * (self.s.frame - jake2.game.monsters.M_Tank.FRAME_attak419);
				dir[2] = 0;
				
				Math3D.AngleVectors(dir, forward, null, null);
				
				Monster.monster_fire_bullet(self, start, forward, 20, 4, Defines.DEFAULT_BULLET_HSPREAD, Defines.DEFAULT_BULLET_VSPREAD, flash_number);
				
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter11:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_reattack_blaster";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (GameBase.skill.value_Renamed >= 2)
					if (GameUtil.visible(self, self.enemy))
						if (self.enemy.health > 0)
							if (Lib.random() <= 0.6)
							{
								self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_reattack_blast;
								return true;
							}
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_post_blast;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter12:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_poststrike";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.enemy = null;
				jake2.game.monsters.M_Tank.tank_run.think(self);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter13:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_doattack_rocket";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_fire_rocket;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter14:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_refire_rocket";
				}
				
			}
			public override bool think(edict_t self)
			{
				// Only on hard or nightmare
				if (GameBase.skill.value_Renamed >= 2)
					if (self.enemy.health > 0)
						if (GameUtil.visible(self, self.enemy))
							if (Lib.random() <= 0.4)
							{
								self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_fire_rocket;
								return true;
							}
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_post_rocket;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter15:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_attack";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] vec = new float[]{0, 0, 0};
				float range;
				float r;
				
				if (self.enemy.health < 0)
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_strike;
					self.monsterinfo.aiflags &= ~ Defines.AI_BRUTAL;
					return true;
				}
				
				Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
				range = Math3D.VectorLength(vec);
				
				r = Lib.random();
				
				if (range <= 125)
				{
					if (r < 0.4)
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_chain;
					else
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_blast;
				}
				else if (range <= 250)
				{
					if (r < 0.5)
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_chain;
					else
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_blast;
				}
				else
				{
					if (r < 0.33)
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_chain;
					else if (r < 0.66)
					{
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_pre_rocket;
						self.pain_debounce_time = GameBase.level.time + 5.0f; // no
						// pain
						// for
						// a
						// while
					}
					else
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_attack_blast;
				}
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter16:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_dead";
				}
				
			}
			public override bool think(edict_t self)
			{
				Math3D.VectorSet(self.mins, - 16, - 16, - 16);
				Math3D.VectorSet(self.maxs, 16, 16, - 0);
				self.movetype = Defines.MOVETYPE_TOSS;
				self.svflags |= Defines.SVF_DEADMONSTER;
				self.nextthink = 0;
				GameBase.gi.linkentity(self);
				return true;
			}
		}
		public class AnonymousClassEntDieAdapter:EntDieAdapter
		{
			override public System.String ID
			{
				get
				{
					return "tank_die";
				}
				
			}
			public override void  die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
			{
				int n;
				
				// check for gib
				if (self.health <= self.gib_health)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
					for (n = 0; n < 1; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
					for (n = 0; n < 4; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", damage, Defines.GIB_METALLIC);
					GameMisc.ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, Defines.GIB_ORGANIC);
					GameMisc.ThrowHead(self, "models/objects/gibs/gear/tris.md2", damage, Defines.GIB_METALLIC);
					self.deadflag = Defines.DEAD_DEAD;
					return ;
				}
				
				if (self.deadflag == Defines.DEAD_DEAD)
					return ;
				
				// regular death
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Tank.sound_die, 1, Defines.ATTN_NORM, 0);
				self.deadflag = Defines.DEAD_DEAD;
				self.takedamage = Defines.DAMAGE_YES;
				
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_death;
			}
		}
		public class AnonymousClassEntThinkAdapter17:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "SP_monster_tank";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (GameBase.deathmatch.value_Renamed != 0)
				{
					GameUtil.G_FreeEdict(self);
					return true;
				}
				
				self.s.modelindex = GameBase.gi.modelindex("models/monsters/tank/tris.md2");
				Math3D.VectorSet(self.mins, - 32, - 32, - 16);
				Math3D.VectorSet(self.maxs, 32, 32, 72);
				self.movetype = Defines.MOVETYPE_STEP;
				self.solid = Defines.SOLID_BBOX;
				
				jake2.game.monsters.M_Tank.sound_pain = GameBase.gi.soundindex("tank/tnkpain2.wav");
				jake2.game.monsters.M_Tank.sound_thud = GameBase.gi.soundindex("tank/tnkdeth2.wav");
				jake2.game.monsters.M_Tank.sound_idle = GameBase.gi.soundindex("tank/tnkidle1.wav");
				jake2.game.monsters.M_Tank.sound_die = GameBase.gi.soundindex("tank/death.wav");
				jake2.game.monsters.M_Tank.sound_step = GameBase.gi.soundindex("tank/step.wav");
				jake2.game.monsters.M_Tank.sound_windup = GameBase.gi.soundindex("tank/tnkatck4.wav");
				jake2.game.monsters.M_Tank.sound_strike = GameBase.gi.soundindex("tank/tnkatck5.wav");
				jake2.game.monsters.M_Tank.sound_sight = GameBase.gi.soundindex("tank/sight1.wav");
				
				GameBase.gi.soundindex("tank/tnkatck1.wav");
				GameBase.gi.soundindex("tank/tnkatk2a.wav");
				GameBase.gi.soundindex("tank/tnkatk2b.wav");
				GameBase.gi.soundindex("tank/tnkatk2c.wav");
				GameBase.gi.soundindex("tank/tnkatk2d.wav");
				GameBase.gi.soundindex("tank/tnkatk2e.wav");
				GameBase.gi.soundindex("tank/tnkatck3.wav");
				
				if (Lib.strcmp(self.classname, "monster_tank_commander") == 0)
				{
					self.health = 1000;
					self.gib_health = - 225;
				}
				else
				{
					self.health = 750;
					self.gib_health = - 200;
				}
				
				self.mass = 500;
				
				self.pain = Suake2.UI.game.monsters.M_Tank.tank_pain;
				self.die = Suake2.UI.game.monsters.M_Tank.tank_die;
				self.monsterinfo.stand = Suake2.UI.game.monsters.M_Tank.tank_stand;
				self.monsterinfo.walk = Suake2.UI.game.monsters.M_Tank.tank_walk;
				self.monsterinfo.run = Suake2.UI.game.monsters.M_Tank.tank_run;
				self.monsterinfo.dodge = null;
				self.monsterinfo.attack = Suake2.UI.game.monsters.M_Tank.tank_attack;
				self.monsterinfo.melee = null;
				self.monsterinfo.sight = Suake2.UI.game.monsters.M_Tank.tank_sight;
				self.monsterinfo.idle = Suake2.UI.game.monsters.M_Tank.tank_idle;
				
				GameBase.gi.linkentity(self);
				
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Tank.tank_move_stand;
				self.monsterinfo.scale = Suake2.UI.game.monsters.M_Tank.MODEL_SCALE;
				
				GameAI.walkmonster_start.think(self);
				
				if (Lib.strcmp(self.classname, "monster_tank_commander") == 0)
					self.s.skinnum = 2;
				return true;
			}
		}
		private void  InitBlock()
		{
			tank_frames_stand = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null)};
			tank_frames_start_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 6, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 6, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 11, tank_footstep)};
			tank_frames_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 3, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 2, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, tank_footstep), new mframe_t(GameAI.ai_walk_Renamed_Field, 3, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 7, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 7, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 6, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 6, tank_footstep)};
			tank_frames_stop_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 3, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 3, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 2, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 2, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, tank_footstep)};
			tank_frames_start_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 11, tank_footstep)};
			tank_frames_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 4, null), new mframe_t(GameAI.ai_run, 5, null), new mframe_t(GameAI.ai_run, 3, null), new mframe_t(GameAI.ai_run, 2, null), new mframe_t(GameAI.ai_run, 5, null), new mframe_t(GameAI.ai_run, 5, null), new mframe_t(GameAI.ai_run, 4, null), new mframe_t(GameAI.ai_run, 4, tank_footstep), new mframe_t(GameAI.ai_run, 3, null), new mframe_t(GameAI.ai_run, 5, null), new mframe_t(GameAI.ai_run, 4, null), new mframe_t(GameAI.ai_run, 5, null), new mframe_t(GameAI.ai_run, 7, null), new mframe_t(GameAI.ai_run, 7, null), new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 6, tank_footstep)};
			tank_frames_stop_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 3, null), new mframe_t(GameAI.ai_run, 3, null), new mframe_t(GameAI.ai_run, 2, null), new mframe_t(GameAI.ai_run, 2, null), new mframe_t(GameAI.ai_run, 4, tank_footstep)};
			tank_frames_pain1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			tank_frames_pain2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			tank_frames_pain3 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, - 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, tank_footstep)};
			tank_frames_attack_blast = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 1, null), new mframe_t(GameAI.ai_charge, - 2, null), new mframe_t(GameAI.ai_charge, - 1, null), new mframe_t(GameAI.ai_charge, - 1, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, TankBlaster), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, TankBlaster), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, TankBlaster)};
			tank_frames_reattack_blast = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, TankBlaster), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, TankBlaster)};
			tank_frames_attack_post_blast = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, tank_footstep)};
			tank_frames_attack_strike = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, 9, tank_footstep), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, tank_footstep), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, tank_windup), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, TankStrike), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 10, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 10, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.
				ai_move_Renamed_Field, - 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, tank_footstep)};
			tank_frames_attack_pre_rocket = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 2, null), new mframe_t(GameAI.ai_charge, 7, null), new mframe_t(GameAI.ai_charge, 7, null), new mframe_t(GameAI.ai_charge, 7, tank_footstep), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 3, null)};
			tank_frames_attack_fire_rocket = new mframe_t[]{new mframe_t(GameAI.ai_charge, - 3, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, TankRocket), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, TankRocket), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 1, TankRocket)};
			tank_frames_attack_post_rocket = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 1, null), new mframe_t(GameAI.ai_charge, - 1, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 2, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 2, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 9, null), new mframe_t(GameAI.ai_charge, - 8, null), new mframe_t(GameAI.ai_charge, - 7, null), new mframe_t(GameAI.ai_charge, - 1, null), new mframe_t(GameAI.ai_charge, - 1, tank_footstep), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null)};
			tank_frames_attack_chain = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(null, 0, TankMachineGun), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null)};
			tank_frames_death1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, - 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 15, tank_thud), new mframe_t(GameAI.ai_move_Renamed_Field, - 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
		}
		// G:\quake2\baseq2\models/monsters/tank
		
		// This file generated by qdata - Do NOT Modify
		
		public const int FRAME_stand01 = 0;
		
		public const int FRAME_stand02 = 1;
		
		public const int FRAME_stand03 = 2;
		
		public const int FRAME_stand04 = 3;
		
		public const int FRAME_stand05 = 4;
		
		public const int FRAME_stand06 = 5;
		
		public const int FRAME_stand07 = 6;
		
		public const int FRAME_stand08 = 7;
		
		public const int FRAME_stand09 = 8;
		
		public const int FRAME_stand10 = 9;
		
		public const int FRAME_stand11 = 10;
		
		public const int FRAME_stand12 = 11;
		
		public const int FRAME_stand13 = 12;
		
		public const int FRAME_stand14 = 13;
		
		public const int FRAME_stand15 = 14;
		
		public const int FRAME_stand16 = 15;
		
		public const int FRAME_stand17 = 16;
		
		public const int FRAME_stand18 = 17;
		
		public const int FRAME_stand19 = 18;
		
		public const int FRAME_stand20 = 19;
		
		public const int FRAME_stand21 = 20;
		
		public const int FRAME_stand22 = 21;
		
		public const int FRAME_stand23 = 22;
		
		public const int FRAME_stand24 = 23;
		
		public const int FRAME_stand25 = 24;
		
		public const int FRAME_stand26 = 25;
		
		public const int FRAME_stand27 = 26;
		
		public const int FRAME_stand28 = 27;
		
		public const int FRAME_stand29 = 28;
		
		public const int FRAME_stand30 = 29;
		
		public const int FRAME_walk01 = 30;
		
		public const int FRAME_walk02 = 31;
		
		public const int FRAME_walk03 = 32;
		
		public const int FRAME_walk04 = 33;
		
		public const int FRAME_walk05 = 34;
		
		public const int FRAME_walk06 = 35;
		
		public const int FRAME_walk07 = 36;
		
		public const int FRAME_walk08 = 37;
		
		public const int FRAME_walk09 = 38;
		
		public const int FRAME_walk10 = 39;
		
		public const int FRAME_walk11 = 40;
		
		public const int FRAME_walk12 = 41;
		
		public const int FRAME_walk13 = 42;
		
		public const int FRAME_walk14 = 43;
		
		public const int FRAME_walk15 = 44;
		
		public const int FRAME_walk16 = 45;
		
		public const int FRAME_walk17 = 46;
		
		public const int FRAME_walk18 = 47;
		
		public const int FRAME_walk19 = 48;
		
		public const int FRAME_walk20 = 49;
		
		public const int FRAME_walk21 = 50;
		
		public const int FRAME_walk22 = 51;
		
		public const int FRAME_walk23 = 52;
		
		public const int FRAME_walk24 = 53;
		
		public const int FRAME_walk25 = 54;
		
		public const int FRAME_attak101 = 55;
		
		public const int FRAME_attak102 = 56;
		
		public const int FRAME_attak103 = 57;
		
		public const int FRAME_attak104 = 58;
		
		public const int FRAME_attak105 = 59;
		
		public const int FRAME_attak106 = 60;
		
		public const int FRAME_attak107 = 61;
		
		public const int FRAME_attak108 = 62;
		
		public const int FRAME_attak109 = 63;
		
		public const int FRAME_attak110 = 64;
		
		public const int FRAME_attak111 = 65;
		
		public const int FRAME_attak112 = 66;
		
		public const int FRAME_attak113 = 67;
		
		public const int FRAME_attak114 = 68;
		
		public const int FRAME_attak115 = 69;
		
		public const int FRAME_attak116 = 70;
		
		public const int FRAME_attak117 = 71;
		
		public const int FRAME_attak118 = 72;
		
		public const int FRAME_attak119 = 73;
		
		public const int FRAME_attak120 = 74;
		
		public const int FRAME_attak121 = 75;
		
		public const int FRAME_attak122 = 76;
		
		public const int FRAME_attak201 = 77;
		
		public const int FRAME_attak202 = 78;
		
		public const int FRAME_attak203 = 79;
		
		public const int FRAME_attak204 = 80;
		
		public const int FRAME_attak205 = 81;
		
		public const int FRAME_attak206 = 82;
		
		public const int FRAME_attak207 = 83;
		
		public const int FRAME_attak208 = 84;
		
		public const int FRAME_attak209 = 85;
		
		public const int FRAME_attak210 = 86;
		
		public const int FRAME_attak211 = 87;
		
		public const int FRAME_attak212 = 88;
		
		public const int FRAME_attak213 = 89;
		
		public const int FRAME_attak214 = 90;
		
		public const int FRAME_attak215 = 91;
		
		public const int FRAME_attak216 = 92;
		
		public const int FRAME_attak217 = 93;
		
		public const int FRAME_attak218 = 94;
		
		public const int FRAME_attak219 = 95;
		
		public const int FRAME_attak220 = 96;
		
		public const int FRAME_attak221 = 97;
		
		public const int FRAME_attak222 = 98;
		
		public const int FRAME_attak223 = 99;
		
		public const int FRAME_attak224 = 100;
		
		public const int FRAME_attak225 = 101;
		
		public const int FRAME_attak226 = 102;
		
		public const int FRAME_attak227 = 103;
		
		public const int FRAME_attak228 = 104;
		
		public const int FRAME_attak229 = 105;
		
		public const int FRAME_attak230 = 106;
		
		public const int FRAME_attak231 = 107;
		
		public const int FRAME_attak232 = 108;
		
		public const int FRAME_attak233 = 109;
		
		public const int FRAME_attak234 = 110;
		
		public const int FRAME_attak235 = 111;
		
		public const int FRAME_attak236 = 112;
		
		public const int FRAME_attak237 = 113;
		
		public const int FRAME_attak238 = 114;
		
		public const int FRAME_attak301 = 115;
		
		public const int FRAME_attak302 = 116;
		
		public const int FRAME_attak303 = 117;
		
		public const int FRAME_attak304 = 118;
		
		public const int FRAME_attak305 = 119;
		
		public const int FRAME_attak306 = 120;
		
		public const int FRAME_attak307 = 121;
		
		public const int FRAME_attak308 = 122;
		
		public const int FRAME_attak309 = 123;
		
		public const int FRAME_attak310 = 124;
		
		public const int FRAME_attak311 = 125;
		
		public const int FRAME_attak312 = 126;
		
		public const int FRAME_attak313 = 127;
		
		public const int FRAME_attak314 = 128;
		
		public const int FRAME_attak315 = 129;
		
		public const int FRAME_attak316 = 130;
		
		public const int FRAME_attak317 = 131;
		
		public const int FRAME_attak318 = 132;
		
		public const int FRAME_attak319 = 133;
		
		public const int FRAME_attak320 = 134;
		
		public const int FRAME_attak321 = 135;
		
		public const int FRAME_attak322 = 136;
		
		public const int FRAME_attak323 = 137;
		
		public const int FRAME_attak324 = 138;
		
		public const int FRAME_attak325 = 139;
		
		public const int FRAME_attak326 = 140;
		
		public const int FRAME_attak327 = 141;
		
		public const int FRAME_attak328 = 142;
		
		public const int FRAME_attak329 = 143;
		
		public const int FRAME_attak330 = 144;
		
		public const int FRAME_attak331 = 145;
		
		public const int FRAME_attak332 = 146;
		
		public const int FRAME_attak333 = 147;
		
		public const int FRAME_attak334 = 148;
		
		public const int FRAME_attak335 = 149;
		
		public const int FRAME_attak336 = 150;
		
		public const int FRAME_attak337 = 151;
		
		public const int FRAME_attak338 = 152;
		
		public const int FRAME_attak339 = 153;
		
		public const int FRAME_attak340 = 154;
		
		public const int FRAME_attak341 = 155;
		
		public const int FRAME_attak342 = 156;
		
		public const int FRAME_attak343 = 157;
		
		public const int FRAME_attak344 = 158;
		
		public const int FRAME_attak345 = 159;
		
		public const int FRAME_attak346 = 160;
		
		public const int FRAME_attak347 = 161;
		
		public const int FRAME_attak348 = 162;
		
		public const int FRAME_attak349 = 163;
		
		public const int FRAME_attak350 = 164;
		
		public const int FRAME_attak351 = 165;
		
		public const int FRAME_attak352 = 166;
		
		public const int FRAME_attak353 = 167;
		
		public const int FRAME_attak401 = 168;
		
		public const int FRAME_attak402 = 169;
		
		public const int FRAME_attak403 = 170;
		
		public const int FRAME_attak404 = 171;
		
		public const int FRAME_attak405 = 172;
		
		public const int FRAME_attak406 = 173;
		
		public const int FRAME_attak407 = 174;
		
		public const int FRAME_attak408 = 175;
		
		public const int FRAME_attak409 = 176;
		
		public const int FRAME_attak410 = 177;
		
		public const int FRAME_attak411 = 178;
		
		public const int FRAME_attak412 = 179;
		
		public const int FRAME_attak413 = 180;
		
		public const int FRAME_attak414 = 181;
		
		public const int FRAME_attak415 = 182;
		
		public const int FRAME_attak416 = 183;
		
		public const int FRAME_attak417 = 184;
		
		public const int FRAME_attak418 = 185;
		
		public const int FRAME_attak419 = 186;
		
		public const int FRAME_attak420 = 187;
		
		public const int FRAME_attak421 = 188;
		
		public const int FRAME_attak422 = 189;
		
		public const int FRAME_attak423 = 190;
		
		public const int FRAME_attak424 = 191;
		
		public const int FRAME_attak425 = 192;
		
		public const int FRAME_attak426 = 193;
		
		public const int FRAME_attak427 = 194;
		
		public const int FRAME_attak428 = 195;
		
		public const int FRAME_attak429 = 196;
		
		public const int FRAME_pain101 = 197;
		
		public const int FRAME_pain102 = 198;
		
		public const int FRAME_pain103 = 199;
		
		public const int FRAME_pain104 = 200;
		
		public const int FRAME_pain201 = 201;
		
		public const int FRAME_pain202 = 202;
		
		public const int FRAME_pain203 = 203;
		
		public const int FRAME_pain204 = 204;
		
		public const int FRAME_pain205 = 205;
		
		public const int FRAME_pain301 = 206;
		
		public const int FRAME_pain302 = 207;
		
		public const int FRAME_pain303 = 208;
		
		public const int FRAME_pain304 = 209;
		
		public const int FRAME_pain305 = 210;
		
		public const int FRAME_pain306 = 211;
		
		public const int FRAME_pain307 = 212;
		
		public const int FRAME_pain308 = 213;
		
		public const int FRAME_pain309 = 214;
		
		public const int FRAME_pain310 = 215;
		
		public const int FRAME_pain311 = 216;
		
		public const int FRAME_pain312 = 217;
		
		public const int FRAME_pain313 = 218;
		
		public const int FRAME_pain314 = 219;
		
		public const int FRAME_pain315 = 220;
		
		public const int FRAME_pain316 = 221;
		
		public const int FRAME_death101 = 222;
		
		public const int FRAME_death102 = 223;
		
		public const int FRAME_death103 = 224;
		
		public const int FRAME_death104 = 225;
		
		public const int FRAME_death105 = 226;
		
		public const int FRAME_death106 = 227;
		
		public const int FRAME_death107 = 228;
		
		public const int FRAME_death108 = 229;
		
		public const int FRAME_death109 = 230;
		
		public const int FRAME_death110 = 231;
		
		public const int FRAME_death111 = 232;
		
		public const int FRAME_death112 = 233;
		
		public const int FRAME_death113 = 234;
		
		public const int FRAME_death114 = 235;
		
		public const int FRAME_death115 = 236;
		
		public const int FRAME_death116 = 237;
		
		public const int FRAME_death117 = 238;
		
		public const int FRAME_death118 = 239;
		
		public const int FRAME_death119 = 240;
		
		public const int FRAME_death120 = 241;
		
		public const int FRAME_death121 = 242;
		
		public const int FRAME_death122 = 243;
		
		public const int FRAME_death123 = 244;
		
		public const int FRAME_death124 = 245;
		
		public const int FRAME_death125 = 246;
		
		public const int FRAME_death126 = 247;
		
		public const int FRAME_death127 = 248;
		
		public const int FRAME_death128 = 249;
		
		public const int FRAME_death129 = 250;
		
		public const int FRAME_death130 = 251;
		
		public const int FRAME_death131 = 252;
		
		public const int FRAME_death132 = 253;
		
		public const int FRAME_recln101 = 254;
		
		public const int FRAME_recln102 = 255;
		
		public const int FRAME_recln103 = 256;
		
		public const int FRAME_recln104 = 257;
		
		public const int FRAME_recln105 = 258;
		
		public const int FRAME_recln106 = 259;
		
		public const int FRAME_recln107 = 260;
		
		public const int FRAME_recln108 = 261;
		
		public const int FRAME_recln109 = 262;
		
		public const int FRAME_recln110 = 263;
		
		public const int FRAME_recln111 = 264;
		
		public const int FRAME_recln112 = 265;
		
		public const int FRAME_recln113 = 266;
		
		public const int FRAME_recln114 = 267;
		
		public const int FRAME_recln115 = 268;
		
		public const int FRAME_recln116 = 269;
		
		public const int FRAME_recln117 = 270;
		
		public const int FRAME_recln118 = 271;
		
		public const int FRAME_recln119 = 272;
		
		public const int FRAME_recln120 = 273;
		
		public const int FRAME_recln121 = 274;
		
		public const int FRAME_recln122 = 275;
		
		public const int FRAME_recln123 = 276;
		
		public const int FRAME_recln124 = 277;
		
		public const int FRAME_recln125 = 278;
		
		public const int FRAME_recln126 = 279;
		
		public const int FRAME_recln127 = 280;
		
		public const int FRAME_recln128 = 281;
		
		public const int FRAME_recln129 = 282;
		
		public const int FRAME_recln130 = 283;
		
		public const int FRAME_recln131 = 284;
		
		public const int FRAME_recln132 = 285;
		
		public const int FRAME_recln133 = 286;
		
		public const int FRAME_recln134 = 287;
		
		public const int FRAME_recln135 = 288;
		
		public const int FRAME_recln136 = 289;
		
		public const int FRAME_recln137 = 290;
		
		public const int FRAME_recln138 = 291;
		
		public const int FRAME_recln139 = 292;
		
		public const int FRAME_recln140 = 293;
		
		public const float MODEL_SCALE = 1.000000f;
		
		internal static int sound_thud;
		
		internal static int sound_pain;
		
		internal static int sound_idle;
		
		internal static int sound_die;
		
		internal static int sound_step;
		
		internal static int sound_sight;
		
		internal static int sound_windup;
		
		internal static int sound_strike;
		
		//
		// misc
		//
		
		//UPGRADE_NOTE: The initialization of  'tank_sight' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntInteractAdapter tank_sight;
		
		//UPGRADE_NOTE: The initialization of  'tank_footstep' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_footstep;
		
		//UPGRADE_NOTE: The initialization of  'tank_thud' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_thud;
		
		//UPGRADE_NOTE: The initialization of  'tank_windup' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_windup;
		
		//UPGRADE_NOTE: The initialization of  'tank_idle' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_idle;
		
		//
		// stand
		//
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_stand' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_stand;
		
		internal static mmove_t tank_move_stand = new mmove_t(FRAME_stand01, FRAME_stand30, tank_frames_stand, null);
		
		//UPGRADE_NOTE: The initialization of  'tank_stand' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_stand;
		
		//
		// walk
		//
		//UPGRADE_NOTE: The initialization of  'tank_run' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_run;
		
		//UPGRADE_NOTE: The initialization of  'tank_walk' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_walk;
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_start_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_start_walk;
		
		internal static mmove_t tank_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_walk, tank_walk);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_walk;
		
		internal static mmove_t tank_move_walk = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_walk, null);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_stop_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_stop_walk;
		
		internal static mmove_t tank_move_stop_walk = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_walk, tank_stand);
		
		//
		// run
		//
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_start_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_start_run;
		
		internal static mmove_t tank_move_start_run = new mmove_t(FRAME_walk01, FRAME_walk04, tank_frames_start_run, tank_run);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_run;
		
		internal static mmove_t tank_move_run = new mmove_t(FRAME_walk05, FRAME_walk20, tank_frames_run, null);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_stop_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_stop_run;
		
		internal static mmove_t tank_move_stop_run = new mmove_t(FRAME_walk21, FRAME_walk25, tank_frames_stop_run, tank_walk);
		
		//
		// pain
		//
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_pain1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_pain1;
		
		internal static mmove_t tank_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain104, tank_frames_pain1, tank_run);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_pain2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_pain2;
		
		internal static mmove_t tank_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205, tank_frames_pain2, tank_run);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_pain3' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_pain3;
		
		internal static mmove_t tank_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain316, tank_frames_pain3, tank_run);
		
		//UPGRADE_NOTE: The initialization of  'tank_pain' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntPainAdapter tank_pain;
		
		//
		// attacks
		//
		
		//UPGRADE_NOTE: The initialization of  'TankBlaster' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter TankBlaster;
		
		//UPGRADE_NOTE: The initialization of  'TankStrike' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter TankStrike;
		
		//UPGRADE_NOTE: The initialization of  'TankRocket' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter TankRocket;
		
		//UPGRADE_NOTE: The initialization of  'TankMachineGun' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter TankMachineGun;
		
		//UPGRADE_NOTE: The initialization of  'tank_reattack_blaster' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_reattack_blaster;
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_attack_blast' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_attack_blast;
		
		internal static mmove_t tank_move_attack_blast = new mmove_t(FRAME_attak101, FRAME_attak116, tank_frames_attack_blast, tank_reattack_blaster);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_reattack_blast' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_reattack_blast;
		
		internal static mmove_t tank_move_reattack_blast = new mmove_t(FRAME_attak111, FRAME_attak116, tank_frames_reattack_blast, tank_reattack_blaster);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_attack_post_blast' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_attack_post_blast;
		
		internal static mmove_t tank_move_attack_post_blast = new mmove_t(FRAME_attak117, FRAME_attak122, tank_frames_attack_post_blast, tank_run);
		
		//UPGRADE_NOTE: The initialization of  'tank_poststrike' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_poststrike;
		
		//UPGRADE_NOTE: The initialization of  'tank_doattack_rocket' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_doattack_rocket;
		
		//UPGRADE_NOTE: The initialization of  'tank_refire_rocket' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_refire_rocket;
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_attack_strike' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_attack_strike;
		
		internal static mmove_t tank_move_attack_strike = new mmove_t(FRAME_attak201, FRAME_attak238, tank_frames_attack_strike, tank_poststrike);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_attack_pre_rocket' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_attack_pre_rocket;
		
		internal static mmove_t tank_move_attack_pre_rocket = new mmove_t(FRAME_attak301, FRAME_attak321, tank_frames_attack_pre_rocket, tank_doattack_rocket);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_attack_fire_rocket' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_attack_fire_rocket;
		
		internal static mmove_t tank_move_attack_fire_rocket = new mmove_t(FRAME_attak322, FRAME_attak330, tank_frames_attack_fire_rocket, tank_refire_rocket);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_attack_post_rocket' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_attack_post_rocket;
		
		internal static mmove_t tank_move_attack_post_rocket = new mmove_t(FRAME_attak331, FRAME_attak353, tank_frames_attack_post_rocket, tank_run);
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_attack_chain' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_attack_chain;
		
		internal static mmove_t tank_move_attack_chain = new mmove_t(FRAME_attak401, FRAME_attak429, tank_frames_attack_chain, tank_run);
		
		//UPGRADE_NOTE: The initialization of  'tank_attack' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_attack;
		
		//
		// death
		//
		//UPGRADE_NOTE: The initialization of  'tank_dead' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter tank_dead;
		
		//UPGRADE_NOTE: The initialization of  'tank_frames_death1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] tank_frames_death1;
		
		internal static mmove_t tank_move_death = new mmove_t(FRAME_death101, FRAME_death132, tank_frames_death1, tank_dead);
		
		//UPGRADE_NOTE: The initialization of  'tank_die' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntDieAdapter tank_die;
		
		//
		// monster_tank
		//
		
		/*
		* QUAKED monster_tank (1 .5 0) (-32 -32 -16) (32 32 72) Ambush
		* Trigger_Spawn Sight
		*/
		/*
		* QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush
		* Trigger_Spawn Sight
		*/
		//UPGRADE_NOTE: The initialization of  'SP_monster_tank' was moved to static method 'jake2.game.monsters.M_Tank'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		public static EntThinkAdapter SP_monster_tank;
		static M_Tank()
		{
			tank_sight = new AnonymousClassEntInteractAdapter();
			tank_footstep = new AnonymousClassEntThinkAdapter();
			tank_thud = new AnonymousClassEntThinkAdapter1();
			tank_windup = new AnonymousClassEntThinkAdapter2();
			tank_idle = new AnonymousClassEntThinkAdapter3();
			tank_stand = new AnonymousClassEntThinkAdapter4();
			tank_run = new AnonymousClassEntThinkAdapter5();
			tank_walk = new AnonymousClassEntThinkAdapter6();
			tank_pain = new AnonymousClassEntPainAdapter();
			TankBlaster = new AnonymousClassEntThinkAdapter7();
			TankStrike = new AnonymousClassEntThinkAdapter8();
			TankRocket = new AnonymousClassEntThinkAdapter9();
			TankMachineGun = new AnonymousClassEntThinkAdapter10();
			tank_reattack_blaster = new AnonymousClassEntThinkAdapter11();
			tank_poststrike = new AnonymousClassEntThinkAdapter12();
			tank_doattack_rocket = new AnonymousClassEntThinkAdapter13();
			tank_refire_rocket = new AnonymousClassEntThinkAdapter14();
			tank_attack = new AnonymousClassEntThinkAdapter15();
			tank_dead = new AnonymousClassEntThinkAdapter16();
			tank_die = new AnonymousClassEntDieAdapter();
			SP_monster_tank = new AnonymousClassEntThinkAdapter17();
		}
	}
}